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Cosimo Bonechi
Cosimo Bonechi
3D Generalist
Florence, Italy

Summary

I finished a professional digital school, Rainbow Academy, in Rome in 2015, which has given me the basics of the production process. Since then I have been working as a freelancer and I have been continuing my studies to learn new programs.

Skills

CompositingRenderingShading3D ModelingLightingRiggingTexturingTraditional ArtPBR TexturingPhysically Based Rendering

Software proficiency

Nuke
Nuke
After Effects
After Effects
Premiere
Premiere
mental ray
mental ray
RenderMan
RenderMan
Blender
Blender
Photoshop
Photoshop
Mudbox
Mudbox
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Perforce
Perforce
xNormal
xNormal
ZBrush
ZBrush
Unity
Unity

Reel

Productions

    • Video Game
      Batora: Lost Haven
    • Year
      2022
    • Role
      Lead Vfx Artist
    • Company
      Stormind Games
    • Movie
      Moby Dick
    • Year
      2022
    • Role
      Lead Vfx Artist
    • Company
      Red Raion
    • Mobile Game
      44 Cats the game
    • Year
      2019
    • Role
      Lead 3D Generalist
    • Company
      Rainbow CGI
    • Movie
      10 giorni senza mamma
    • Year
      2019
    • Role
      3D Generalist
    • Company
      Rainbow CGI
    • Mobile Game
      Monini 360
    • Year
      2017
    • Role
      3D Generalist
    • Company
      Rainbow CGI

Experience

  • Senior Vfx Artist at Escape Velocity Entertainment
    September 2024 - Present

    As senior Vfx Arist my task are:

    - Create key asset in Niagara, materials and txt.

  • Senior Vfx Artist at ChillChat
    TH
    December 2023 - August 2024

    As senior Vfx Arist my task were:

    - Create key asset in Niagara, matching 2d concept when avaiable

    - Help to migrate the game from 2d to 3d, from the modelling to the lighting workflow

    - Created several instancing BP tool to speed up production for our level desiners

    - Implemented master materials both for env, char, postprocess to meet all our requirements from art direction and gameplay

    - Created Widget BP and material to handle all UI interface, with custom particle system done in hlsl

    - Created custom volumetric fog (NO unreal fog) to meet our camera gameplay needs.

    - Created parent BP logic for destructible assets.

  • Lead Vfx Artist at Stormind Games
    Italy
    May 2021 - December 2022

    As Lead vfx artist my task were:

    - Manage my team assignments and time, helping and supervising them through sprint

    - Create key assets in Niagara and materials/textures

    - Manage and review outsourcing assets and commissions

    - Match Art director needs and planning tasks efficiently to match schedules

    - Creating BP tool to speed up production and help other production departments

    - Support with troubleshooting, render, bug and optimization

    I worked on Batora and other internal projects.

  • Lead Vfx Artist at Red Raion
    Italy
    January 2021 - December 2022

    As Lead vfx artist my task were:

    - Manage my team assignments and time, helping and supervising them through sprint

    - Create key assets in Niagara and materials/textures

    - Manage and review outsourcing assets and commissions

    - Match Art director needs and planning tasks efficiently to match schedules

    - Creating BP tool to speed up production and help other production departments

    - Support with troubleshooting, render, bug and optimization

    - Compositing

    I worked on vr experiences, videos for 360° dome experiences and videos specialized for amusement parks.

  • Vfx Artist at Stormind Games
    Italy
    January 2021 - April 2021

    As Vfx artist my task are:

    - Create key assets in Niagara and materials/textures

    - Creating BP tool to speed up production and help other production departments

    - Support with troubleshooting, render, bug and optimization

    Worked only on Batora

  • Lead 3D generalist at Rainbow C.G.I. S.r.l.
    Rome, Italy
    October 2018 - November 2019

    I supervised the art production of "44 Cats the game" and other minor VR projects, by mediating the wills of the company executives with the needs of my teammates while still mentoring them.

    Actively contributed on the modeling, texturing, rigging, shading and animating both characters and vfx.

  • Teacher at Rainbow Academy
    Rome, Italy
    July 2017 - November 2019

    I was Teacher for some courses, teaching PBR, substance painter and realtime asset workflow

  • 3D generalist at Rainbow C.G.I. S.r.l.
    Rome, Italy
    February 2017 - September 2018

    I was responsable for the modeling, texturing, rigging, shading, animation and vfx, I used mostly Unreal Engine for all Vr apps and we used Unity for mobile app, some of them Ar

  • Environemnt Artist at Leaf games & software
    Italy
    July 2016 - September 2016

    Modeling and texturing of the environments and props for a pc game.