I finished a professional digital school, Rainbow Academy, in Rome in 2015, which has given me the basics of the production process. Since then I have been working as a freelancer and I have been continuing my studies to learn new programs.
As senior Vfx Arist my task are:
- Create key asset in Niagara, materials and txt.
As senior Vfx Arist my task were:
- Create key asset in Niagara, matching 2d concept when avaiable
- Help to migrate the game from 2d to 3d, from the modelling to the lighting workflow
- Created several instancing BP tool to speed up production for our level desiners
- Implemented master materials both for env, char, postprocess to meet all our requirements from art direction and gameplay
- Created Widget BP and material to handle all UI interface, with custom particle system done in hlsl
- Created custom volumetric fog (NO unreal fog) to meet our camera gameplay needs.
- Created parent BP logic for destructible assets.
As Lead vfx artist my task were:
- Manage my team assignments and time, helping and supervising them through sprint
- Create key assets in Niagara and materials/textures
- Manage and review outsourcing assets and commissions
- Match Art director needs and planning tasks efficiently to match schedules
- Creating BP tool to speed up production and help other production departments
- Support with troubleshooting, render, bug and optimization
I worked on Batora and other internal projects.
As Lead vfx artist my task were:
- Manage my team assignments and time, helping and supervising them through sprint
- Create key assets in Niagara and materials/textures
- Manage and review outsourcing assets and commissions
- Match Art director needs and planning tasks efficiently to match schedules
- Creating BP tool to speed up production and help other production departments
- Support with troubleshooting, render, bug and optimization
- Compositing
I worked on vr experiences, videos for 360° dome experiences and videos specialized for amusement parks.
As Vfx artist my task are:
- Create key assets in Niagara and materials/textures
- Creating BP tool to speed up production and help other production departments
- Support with troubleshooting, render, bug and optimization
Worked only on Batora
I supervised the art production of "44 Cats the game" and other minor VR projects, by mediating the wills of the company executives with the needs of my teammates while still mentoring them.
Actively contributed on the modeling, texturing, rigging, shading and animating both characters and vfx.
I was Teacher for some courses, teaching PBR, substance painter and realtime asset workflow
I was responsable for the modeling, texturing, rigging, shading, animation and vfx, I used mostly Unreal Engine for all Vr apps and we used Unity for mobile app, some of them Ar
Modeling and texturing of the environments and props for a pc game.