I have been inspired by the work of Ching Yeh, one of my favourite contemporary Artist, I tried to recreate his illustration, contextualizing and interpreting it.
His profile:
https://www.artstation.com/chingyeh
Modelled in Zbrush, retopology in Maya, did some mask in Substance painter then shaded and textured procedurally in Unreal, rigged and animated in Maya. Rendered in UE4, version 4.24
I showed all my workflow on my twitch
https://www.twitch.tv/nikkokos
Thank you :)