This is a small part of my job developed on the modular assets and tiles, taken place in these last 3 months for "Leaf games and software", Gloss/Spec PBR.
I have done the low poly and high poly of the assets in maya and then i have baked and textured them with Sub.Painter.
For the tiles i have used only Sub. Painter and I have used photoshop for the wisteria leafs and flowers (with so much patience).