These are some characters I have done, for an indie mobile project on UE4. All the characters have 2 versions of themselves, like different helmet, body, etc, every couple of those Chr has only 1 Diffuse&N (1k), beside the track's one which is a tiling, to change a little the mud, and everyone has different skills and aspects. The game design is a tower defence with some fps peculiarities.
I enjoyed a lot doing these characters for their stylization, since there was a lack of clarity on some concepts, I followed my own interpretation of them
I took care of the presentation's layout and the modeling, texturing, and shading on UE4.
Sacha Piedimonte took care about all the towers and Nicolas toninelli took care of all the tiles that have been used in all the maps, thank Giulio Melani, Giovanni Bonechi, Irene Agnoletti for the concept and the helps
Sacha Piedimonte: https://www.artstation.com/sacha_piedimonte
Nicolas Toninelli: https://www.artstation.com/nicolastoninelli